v0.8.19
This commit is contained in:
+60
-11
@@ -1,7 +1,14 @@
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#[derive(Debug, Deserialize)]
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struct HouseControlPatch { mode: String }
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fn set_all_groups_power(state: &AppState, power: bool) -> Result<(), AppError> {
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async fn set_all_groups_power(state: &AppState, power: bool) -> Result<(), AppError> {
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let mut group_ids: Vec<String> = state.db.list_groups()?.into_iter().map(|group| group.id).collect();
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group_ids.sort();
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group_ids.dedup();
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let mut _group_guards = Vec::with_capacity(group_ids.len());
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for group_id in &group_ids {
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_group_guards.push(state.lock_group_operation(group_id).await);
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}
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for mut group in state.db.list_groups()? {
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if group.power_enabled == power { continue; }
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group.power_enabled = power;
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@@ -72,6 +79,7 @@ async fn command_all_enabled_devices_power(state: &AppState, power: bool, source
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}
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async fn update_house_control(State(state): State<AppState>, Json(input): Json<HouseControlPatch>) -> Result<Json<Value>, AppError> {
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let _house_guard = state.lock_house_operation().await;
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if !matches!(input.mode.as_str(), "cool" | "heat" | "off") {
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return Err(AppError::BadRequest("house mode must be cool, heat or off".into()));
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}
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@@ -89,7 +97,7 @@ async fn update_house_control(State(state): State<AppState>, Json(input): Json<H
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};
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state.broadcast("settings.updated", payload.clone());
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if activate_all {
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set_all_groups_power(&state, true)?;
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set_all_groups_power(&state, true).await?;
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// Never send a bare power=true frame. Wake the thermostat arbiter so every unit
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// starts only with a valid effective Heat/Cool mode and compressor lockout policy.
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state.wake_zone_control();
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@@ -102,6 +110,7 @@ async fn update_house_control(State(state): State<AppState>, Json(input): Json<H
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struct HousePowerPatch { power: bool }
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async fn update_house_power(State(state): State<AppState>, Json(input): Json<HousePowerPatch>) -> Result<Json<Value>, AppError> {
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let _house_guard = state.lock_house_operation().await;
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// Whole-house power is independent from the thermostat mode. Publish/persist the master
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// first so the regulator becomes passive before the one-shot OFF cascade starts.
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{
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@@ -117,10 +126,27 @@ async fn update_house_power(State(state): State<AppState>, Json(input): Json<Hou
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// Global power is a true cascade across group gates. OFF clears the current takeover
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// markers once, then each enabled device is re-cleared atomically with its OFF command.
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// A later pilot action is therefore not erased by subsequent controller cycles.
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set_all_groups_power(&state, input.power)?;
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set_all_groups_power(&state, input.power).await?;
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if !input.power {
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let zone_snapshot = state.db.list_zones()?;
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let mut zone_ids: Vec<String> = zone_snapshot.iter().map(|zone| zone.id.clone()).collect();
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zone_ids.sort();
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zone_ids.dedup();
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let mut zone_guards = Vec::with_capacity(zone_ids.len());
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for zone_id in &zone_ids {
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zone_guards.push(state.lock_zone_operation(zone_id).await);
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}
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let mut device_ids: Vec<String> = state.db.list_zones()?.into_iter().map(|zone| zone.device_id).collect();
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device_ids.sort();
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device_ids.dedup();
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let mut device_guards = Vec::with_capacity(device_ids.len());
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for device_id in &device_ids {
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device_guards.push(state.lock_device_operation(device_id).await);
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}
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engine::clear_all_device_manual_overrides(&state, "house_power_off")?;
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clear_all_local_thermostat_overrides(&state)?;
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drop(device_guards);
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drop(zone_guards);
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}
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let failed = if input.power {
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state.wake_zone_control();
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@@ -151,6 +177,7 @@ async fn update_house_power(State(state): State<AppState>, Json(input): Json<Hou
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struct HousePresetPatch { preset: String }
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async fn update_house_preset(State(state): State<AppState>, Json(input): Json<HousePresetPatch>) -> Result<Json<Value>, AppError> {
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let _house_guard = state.lock_house_operation().await;
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if !matches!(input.preset.as_str(), "auto" | "comfort" | "sleep" | "away") {
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return Err(AppError::BadRequest("house preset must be auto, comfort, sleep or away".into()));
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}
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@@ -164,14 +191,25 @@ async fn update_house_preset(State(state): State<AppState>, Json(input): Json<Ho
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public_settings(&settings)
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};
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state.broadcast("settings.updated", settings_payload.clone());
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set_all_groups_power(&state, true)?;
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set_all_groups_power(&state, true).await?;
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let schedules = state.db.list_schedules()?;
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let mut zones = state.db.list_zones()?;
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for zone in &mut zones {
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if engine::temporary_quick_thermostat_is_active(zone, Utc::now()) {
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let mut zone_ids: Vec<String> = state.db.list_zones()?.into_iter().map(|zone| zone.id).collect();
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zone_ids.sort();
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zone_ids.dedup();
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let mut _zone_guards = Vec::with_capacity(zone_ids.len());
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for zone_id in &zone_ids {
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_zone_guards.push(state.lock_zone_operation(zone_id).await);
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}
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let mut zones = Vec::with_capacity(zone_ids.len());
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for zone_id in &zone_ids {
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let Some(zone_snapshot) = state.db.get_zone(zone_id)? else { continue; };
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let _device_guard = state.lock_device_operation(&zone_snapshot.device_id).await;
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let Some(mut zone) = state.db.get_zone(zone_id)? else { continue; };
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if engine::temporary_quick_thermostat_is_active(&zone, Utc::now()) {
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if let Some(session) = zone.temporary_quick_thermostat.as_mut() {
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session.deferred_preset = Some(input.preset.clone());
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session.deferred_setpoint = None;
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}
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} else if input.preset == "auto" {
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zone.manual_preset = None;
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@@ -183,8 +221,9 @@ async fn update_house_preset(State(state): State<AppState>, Json(input): Json<Ho
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zone.manual_override_until = engine::next_schedule_boundary_utc(&zone.id, &schedules, chrono::Local::now());
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}
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zone.updated_at = Utc::now();
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state.db.save_zone(zone)?;
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state.broadcast("zone.updated", serde_json::to_value(&*zone)?);
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state.db.save_zone(&zone)?;
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state.broadcast("zone.updated", serde_json::to_value(&zone)?);
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zones.push(zone);
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}
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// As with house mode/power ON, the central thermostat arbiter performs the physical
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@@ -210,6 +249,8 @@ async fn update_house_preset(State(state): State<AppState>, Json(input): Json<Ho
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struct ScheduleTemplateRequest { template: String }
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async fn apply_schedule_template(State(state): State<AppState>, Path(id): Path<String>, Json(input): Json<ScheduleTemplateRequest>) -> Result<Json<Value>, AppError> {
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let _configuration_guard = state.lock_configuration_operation().await;
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let _schedule_guard = state.lock_schedule_operation().await;
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let zone = state.db.get_zone(&id)?.ok_or_else(|| AppError::NotFound(format!("zone {id}")))?;
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let mut items: Vec<Schedule> = Vec::new();
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let mut add = |name: &str, days: Vec<u32>, start: &str, end: &str, preset: &str| {
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@@ -251,7 +292,7 @@ async fn apply_schedule_template(State(state): State<AppState>, Path(id): Path<S
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}
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validate_schedule_set(&items)?;
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state.db.replace_schedules_for_zone(&id, &items)?;
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refresh_zone_override_boundary(&state, &id)?;
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refresh_zone_override_boundary(&state, &id).await?;
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state.broadcast("schedule.template_applied", json!({"zone_id": id, "template": input.template, "count": items.len()}));
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Ok(Json(json!({"zone": zone, "schedules": items})))
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}
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@@ -261,13 +302,21 @@ async fn update_home_assistant_zone_control(State(state): State<AppState>, Path(
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}
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async fn delete_zone(State(state): State<AppState>, Path(id): Path<String>) -> Result<StatusCode, AppError> {
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let _configuration_guard = state.lock_configuration_operation().await;
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let _automation_guard = state.lock_automation_operation().await;
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let _house_guard = state.lock_house_operation().await;
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let _schedule_guard = state.lock_schedule_operation().await;
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let zone_guard = state.lock_zone_operation(&id).await;
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let zone = state.db.get_zone(&id)?.ok_or_else(|| AppError::NotFound(format!("zone {id}")))?;
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let mut removed = std::collections::HashSet::new();
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removed.insert(id.clone());
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ensure_zone_removal_safe(&state, &removed)?;
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ensure_device_stopped_for_detach(&state, &zone.device_id, "zone.deleted").await?;
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if !state.db.delete_zone(&id)? { return Err(AppError::NotFound(format!("zone {id}"))); }
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remove_zone_ids_from_groups(&state, &removed)?;
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// Group control locks group first and zone second. Release the zone lock before taking
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// group locks so deletion cannot form the inverse zone -> group lock order.
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drop(zone_guard);
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remove_zone_ids_from_groups_locked(&state, &removed).await?;
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state.broadcast("zone.deleted", json!({"id": id}));
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Ok(StatusCode::NO_CONTENT)
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}
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