182 lines
9.5 KiB
Rust
182 lines
9.5 KiB
Rust
async fn send_command_locked(state: &AppState, device_id: &str, command: DeviceCommand) -> Result<Device, AppError> {
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send_command_locked_inner(state, device_id, command, true, true).await
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}
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async fn send_command_locked_forced(state: &AppState, device_id: &str, command: DeviceCommand) -> Result<Device, AppError> {
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send_command_locked_inner(state, device_id, command, false, true).await
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}
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async fn send_command_locked_inner(
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state: &AppState,
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device_id: &str,
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command: DeviceCommand,
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dedupe_against_cache: bool,
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track_controller_command: bool,
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) -> Result<Device, AppError> {
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validate_command(&command)?;
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let mut device = state.db.get_device(device_id)?
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.ok_or_else(|| AppError::NotFound(format!("device {device_id}")))?;
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if !device.enabled { return Err(AppError::BadRequest("device is disabled".into())); }
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// Routine control avoids redundant frames. Explicit safety transitions (global/group OFF,
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// detach) may bypass cache de-duplication so stale state cannot leave a unit powered.
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let command = if dedupe_against_cache && device.online && device.communication_failures == 0 { command.changed_from(&device) } else { command };
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if command.is_empty() { return Ok(device); }
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let controller_command_baseline = device.clone();
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let suppress_beep = state.settings.read().await.suppress_device_beep;
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let response_started = Instant::now();
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let mut applied_command = command.clone();
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let mut confirmed_state = false;
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let mut confirmed_requested_state = true;
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if device.simulated {
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applied_command.apply(&mut device);
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confirmed_state = true;
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device.online = true;
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device.response_time_ms = Some(0);
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device.last_seen = Some(Utc::now());
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device.last_error = None;
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state.db.save_device(&device)?;
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} else {
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if device.key.as_deref().unwrap_or_default().is_empty() {
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match state.gree.bind(&device).await {
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Ok(bound) => {
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device.key = Some(bound.key);
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device.protocol_version = bound.protocol_version;
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device.communication_failures = 0;
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state.db.save_device(&device)?;
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state.log("info", "device.bound", &format!("Bound {} using protocol V{}", device.name, device.protocol_version), json!({"device_id": device.id, "protocol_version": device.protocol_version}));
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}
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Err(err) => {
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register_device_failure(state, &mut device, &err.to_string())?;
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return Err(AppError::Device(err.to_string()));
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}
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}
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}
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match state.gree.command(&device, &command, suppress_beep).await {
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Ok(result) => applied_command = result,
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Err(first_err) => {
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// A lost command ACK does not mean the command was lost. Read the device
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// first and avoid sending the same frame (and another beep) when the requested
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// state is already present. Only rebind when the verification read also fails.
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let mut observed = device.clone();
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let retry_result = match state.gree.poll(&mut observed).await {
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Ok(()) if command.changed_from(&observed).is_empty() => {
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device = observed;
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confirmed_state = true;
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tracing::debug!(device=%device.id, "GREE command ACK was uncertain, but status confirms the requested state");
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Ok(command.clone())
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}
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Ok(()) => {
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device = observed;
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let remaining = command.changed_from(&device);
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if remaining.is_empty() { Ok(command.clone()) }
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else { state.gree.command(&device, &remaining, suppress_beep).await }
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}
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Err(_) => {
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match state.gree.bind(&device).await {
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Ok(bound) => {
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device.key = Some(bound.key);
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device.protocol_version = bound.protocol_version;
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state.db.save_device(&device)?;
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state.gree.command(&device, &command, suppress_beep).await
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}
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Err(_) => Err(first_err),
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}
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}
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};
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match retry_result {
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Ok(result) => applied_command = result,
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Err(err) => {
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register_device_failure(state, &mut device, &err.to_string())?;
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return Err(AppError::Device(err.to_string()));
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}
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}
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}
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}
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if command.quiet.is_some() && applied_command.quiet.is_none() { device.supports_quiet = Some(false); }
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if command.sleep.is_some() && applied_command.sleep.is_none() { device.supports_sleep = Some(false); }
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// A command ACK confirms transport/acceptance, but several GREE firmwares keep
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// returning the pre-command status for a short settling window. Publishing that first
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// stale read makes Home Assistant visibly bounce ON -> OFF -> ON. Verify a few times
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// with bounded backoff and only publish a differing state after the settling window.
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if !confirmed_state {
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let verification_delays_ms = [0_u64, 150, 350, 650];
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let mut last_verification_error: Option<String> = None;
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for delay_ms in verification_delays_ms {
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if delay_ms > 0 { sleep(Duration::from_millis(delay_ms)).await; }
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let mut observed = device.clone();
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match state.gree.poll(&mut observed).await {
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Ok(()) => {
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let requested_matches = applied_command.changed_from(&observed).is_empty();
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device = observed;
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confirmed_state = true;
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confirmed_requested_state = requested_matches;
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last_verification_error = None;
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if requested_matches { break; }
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}
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Err(err) => {
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last_verification_error = Some(err.to_string());
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}
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}
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}
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if confirmed_state && !confirmed_requested_state {
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tracing::debug!(device=%device.id, command=?applied_command, "GREE command acknowledged but status still differs after settling window");
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} else if !confirmed_state {
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let error = last_verification_error.unwrap_or_else(|| "status verification failed".into());
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record_poll_failure(&mut device, &format!("command accepted but status verification failed: {error}"));
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state.log("warn", "device.command_unconfirmed", &format!("Command accepted by {}, but resulting state could not be verified", device.name), json!({
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"device_id": device.id, "error": error
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}));
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}
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}
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if confirmed_state {
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device.response_time_ms = Some(response_started.elapsed().as_millis().min(u64::MAX as u128) as u64);
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}
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state.db.save_device(&device)?;
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if !dedupe_against_cache && confirmed_state && !confirmed_requested_state {
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if track_controller_command && !command_manual_control_fields(&applied_command).is_empty() {
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remember_controller_command(state, device_id, &applied_command, &controller_command_baseline).await;
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}
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state.broadcast("device.updated", serde_json::to_value(&device).unwrap_or_default());
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return Err(AppError::Device("device did not confirm the requested forced state change".into()));
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}
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}
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if track_controller_command && !command_manual_control_fields(&applied_command).is_empty() {
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// Keep a bounded settling history even after the requested state has already been
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// observed once. Several GREE modules can briefly publish an older snapshot again
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// and then return to the controller-requested state. Without this guard that normal
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// firmware bounce can be misclassified as a physical/pilot takeover.
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remember_controller_command(state, device_id, &applied_command, &controller_command_baseline).await;
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}
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record_device_transition_timestamps(state, &controller_command_baseline, &device)?;
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state.log("info", "device.command", &format!("Updated {}", device.name), json!({
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"device_id": device.id,
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"command": applied_command,
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"confirmed": confirmed_state,
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}));
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state.broadcast("device.updated", serde_json::to_value(&device).unwrap_or_default());
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Ok(device)
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}
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fn record_device_transition_timestamps(state: &AppState, before: &Device, after: &Device) -> Result<(), AppError> {
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let power_changed = before.power != after.power;
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let mode_changed = before.mode != after.mode;
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if !power_changed && !mode_changed { return Ok(()); }
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// This function is often called while the device lock is held, so acquiring a zone lock
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// here would invert the global zone -> device order. Merge only these timestamp fields
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// with a DB compare-and-swap instead of saving a stale whole-zone snapshot.
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for zone in state.db.merge_zone_device_transition_timestamps(
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&after.id, power_changed, mode_changed, Utc::now(),
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)? {
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state.broadcast("zone.updated", serde_json::to_value(&zone)?);
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}
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Ok(())
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}
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